On Sat, 22 Jun 1996, Linebacker wrote:
> Can someone post a simple guideline I can use to add level restrictions
> to equipment. Maybe tell me the files involved and etc..
>
> I would greatly appreciate it, thanks.
>
> Chuck
You must edit these files:
act.informative.c - (+) after items' name which you can't use.
act.obj.c - Lots of changes.
act.wizard.c - Level in stat and vstat commands.
db.c - New object reader (New format in .obj files!). Put the
minlevel after wear bitvector. So the line is
(see in building.doc, 5.1): <type flag> <extra
(effects) bitvector> <wear bitvector> <min. level>
spells.c - Change the identify spell. It must show the minlevel of
objects.
structs.h - New data in obj_flag_data, called: level.
utils.h - GET_OBJ_LEVEL macro and dunno what else...
If you need more details mail me and I'll send you the code.
Iggy
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