On Fri, 28 Jun 1996, Mud Admin wrote:
[...snip...]
> Line 244 of the code is not part of the do_turn skill I was working on.
> It is part of the do_order command that is further down the
> act.offensive.c file. Since I did not make any changes to the do_order
> code, I would assume that it is the do_turn that is causing the problem.
>
> Here is my code:
>
> ACMD(do_turn)
> {
> struct char_data *vict;
> int turn_level, percent, prob, skill_num;
[...bunch of code snipped...]
> percent = number(1, 101); /* 101% is a complete failure */
> prob = GET_SKILL(ch, SKILL_TURNING);
>
> sprintf(buf, "You scored %d percent, with a %d probibility.\r\n",
> percent, prob);
> sprintf(buf, "You turn at level %d a %d HD undead.\r\n, turn_level,
............................................MISSING QUOTE^^^
[...rest of code snipped...]
> NOTICE: It is not supposed to do anything yet, if the turn is
> successful...I just want to get the framework in place, and then figure
> out what I want to do about turning, destroying, charming etc undead targets.
>
> Help/advice is appreacited. Flames are not.
>
> --Ziz, NetShamen
>
>
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