Re: Code question: new skill problem

From: Chaotic (chaotic@eskimo.com)
Date: 06/28/96


On Fri, 28 Jun 1996, Mud Admin wrote:

[...snip...]

> Line 244 of the code is not part of the do_turn skill I was working on. 
> It is part of the do_order command that is further down the 
> act.offensive.c file. Since I did not make any changes to the do_order 
> code, I would assume that it is the do_turn that is causing the problem.
> 
> Here is my code:
> 
> ACMD(do_turn)
> {
>   struct char_data *vict;
>   int turn_level, percent, prob, skill_num;

[...bunch of code snipped...]

>   percent = number(1, 101);     /* 101% is a complete failure */
>   prob = GET_SKILL(ch, SKILL_TURNING);
>  
>   sprintf(buf, "You scored %d percent, with a %d probibility.\r\n", 
> percent, prob);
>   sprintf(buf, "You turn at level %d a %d HD undead.\r\n, turn_level, 
............................................MISSING QUOTE^^^

[...rest of code snipped...]

> NOTICE: It is not supposed to do anything yet, if the turn is 
> successful...I just want to get the framework in place, and then figure 
> out what I want to do about turning, destroying, charming etc undead targets.
> 
> Help/advice is appreacited. Flames are not.
> 
> --Ziz, NetShamen
> 
> 



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