On Fri, 5 Jul 1996, Mud Admin wrote:
> I made sleep castable in combat, and I want it to work out so that if
> your target was put to sleep combat stops. It sorta works.
>
> However, the target that should be asleep is not. Not really, they are
> affected by sleep for the correct duration, but they do not actually
> 'fall asleep' as it were. They can look around, and move and so forth.
--snip--
> GET_POS(victim) = POS_SLEEPING;
> }
> if (FIGHTING(victim)) {
> stop_fighting(victim);
> stop_fighting(ch);
> }
> break;
stop_fighting() sets you to POS_STANDING, so you'll need to set them to
sleeping after you call it.
-Sky
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