On Mon, 8 Jul 1996, Yoink! wrote:
> ASPELL(spell_dispel_magic)
> {
> if (!ch || !victim)
> return;
>
> if (!pk_allowed && !IS_NPC(ch) && !IS_NPC(victim))
> return;
>
> {while (vict->affected && vict->affected->duration !=DURATION_INNATE
> || IS_NPC(victim))
> {if (GET_SKILL(ch, SPELL_DISPEL_MAGIC) > number(1, 101))
> affect_remove(vict, vict->affected);
> }
> }
> }
Is it me or did you mix victim and vict in there? How the heck did this
get past your compiler?!
-- Billy H. Chan bhchan@po.eecs.berkeley.edu bhchan@csua.berkeley.edu
CogSci/CompSci http://www.csua.berkeley.edu/~bhchan ResumeInside
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