Re: Implementing quests...

From: DiscoverE Camp (
Date: 07/11/96

> Hey! What about a directory (like the brand new 'list' one, or like the
> docs, areas and code ones) where people can put quests on, with ideas and
> the like, these could have three sections (as I see it):

Sounds great!
> PS: Has anyone donde anything in their commands list or in general with
> their muds to ease the quests handling? I've seen in Strom's and others
> that they say they have commands for quests, what would a good addition
> for handling questsbe?

what sort of commands?


This archive was generated by hypermail 2b30 : 12/07/00 PST