On Thu, 18 Jul 1996, Sergey Katsev wrote:
> I added a new class (Knight) successfully, but now, when it tries to use
> any of the warrior skills (like kick), the mud won't let it (please leave
> the martial arts to the fighters). Does anyone know what I have to edit
> to fix this? Thanks you.
> Phantom
>
You have to change the check in act.offensive.c to include knight try
ACMD(do_kick)
{
struct char_data *vict;
int percent, prob;
if (GET_CLASS(ch) != CLASS_WARRIOR) && (GET_CLASS(ch) != CLASS_KNIGHT) {
send_to_char("You'd better leave all the martial arts to
fighters.\r\n", ch$
return;
}
should work just off the top of my head but that is the idea :)
Malcor
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