On Tue, 23 Jul 1996, Limratana wrote:
> Actaully, I haven't seen a any code on how to do languages. But if I think
> my code is anywhere near decent when I'm done with it, I might post a
> general version of it.
Great!
> That's a good idea! Too bad I won't be having any elves! :)
I know, but it was an example on how to do rhyming or how to build
dictionaries. If properly implemented it could be adapted to any language...
> Actually I was thinking of putting all the common fill words in the
> syllable table with their real eqivalent. Like 'the' would allways
> translate to 'le' or la' for French. I'd have to make sure the it only
> translates 'the' when it's seprate though.
Yup... that could be done for maybe 100 or 200 most common words, maybe
even 500, still could be a problem with typos tho'
> Hehehe, I'm not anti-communication in rl. Just on muds! I'm trying to
> prevent a lot of "which way is the area with the great eq, and how do you
> kill the monster?" People will get this kind of info around anyways.. I
> just don't want it to fill the air too much. I'll have to see how it
> goes though. Players might really get annoyed trying to communicate.
Yeah, maybe they'll find ways around it, but they could be too cumbersome
to be usable...
So.. you're a building a mud for lonely adventurers or what?..:)
Greets
Mythago
---------------------------------------------------------------------------
Eduardo Gutierrez de Oliveira eduo@sparc.ciateq.conacyt.mx
Administrador de Internet Internet Administrator
Proveedor de Servicio Internet Internet Service Provider
CIATEQ, A.C.
Centro de Investigacion y Asistencia Tecnica del Estado de Queretaro, A.C.
http://sparc.ciateq.conacyt.mx/
---------------------------------------------------------------------------
This archive was generated by hypermail 2b30 : 12/07/00 PST