Found a minor bug in the stock circle bpl 11 code.
In act.wizard.c....
  oldlevel = GET_LEVEL(victim);
  if (newlevel < GET_LEVEL(victim)) {
    do_start(victim);
    GET_LEVEL(victim) = newlevel;
    send_to_char("You are momentarily enveloped by darkness!\r\n"
                 "You feel somewhat diminished.\r\n", ch);
should be....
  oldlevel = GET_LEVEL(victim);
  if (newlevel < GET_LEVEL(victim)) {
    do_start(victim);
    GET_LEVEL(victim) = newlevel;
    act("You are momentarily enveloped by darkness!\r\n"
        "You feel somewhat diminished.\r\n", FALSE, ch, 0, victim, TO_VICT);
It was sending the msg meant for the player/victim to the God.
-sno
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