Found a minor bug in the stock circle bpl 11 code.
In act.wizard.c....
oldlevel = GET_LEVEL(victim);
if (newlevel < GET_LEVEL(victim)) {
do_start(victim);
GET_LEVEL(victim) = newlevel;
send_to_char("You are momentarily enveloped by darkness!\r\n"
"You feel somewhat diminished.\r\n", ch);
should be....
oldlevel = GET_LEVEL(victim);
if (newlevel < GET_LEVEL(victim)) {
do_start(victim);
GET_LEVEL(victim) = newlevel;
act("You are momentarily enveloped by darkness!\r\n"
"You feel somewhat diminished.\r\n", FALSE, ch, 0, victim, TO_VICT);
It was sending the msg meant for the player/victim to the God.
-sno
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