[Circle] attacks after fleeing

From: Bill Romano (ghost@ao.net)
Date: 07/30/96

currently players on our mud have problems following a mob right after 
it flees or executing a skill (kick bash, spell whatever) and hitting the
mob after it flees, i am assuming it has to do with the pulse_violence
timing which is currently 2 seconds..is there a way to stop these little
inconsistancies without cutting down the time of the pulse violence?
Not sure where to even start looking for this one

Ghost the Neophyte C coder

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