Ok I have the skills for a second/third/fourth attack defined in spell_parser.c and spells.h and I added some
stuff to fight.c in the void perform_violence(void)
---[SNIP]---
hit(ch, FIGHTING(ch), TYPE_UNDEFINED);
if (MOB_FLAGGED(ch, MOB_SPEC) && mob_index[GET_MOB_RNUM(ch)].func != NULL)
(mob_index[GET_MOB_RNUM(ch)].func) (ch, ch, 0, "");
if((GET_SKILL(ch, SKILL_SECOND) > 0)) {
if(GET_SKILL(ch, SKILL_SECOND) > number(1,200)-15*GET_LEVEL(ch) )
if(FIGHTING(ch));
hit(ch, FIGHTING(ch), TYPE_UNDEFINED);
}
if((GET_SKILL(ch, SKILL_THIRD) > 0)) {
if(GET_SKILL(ch, SKILL_THIRD) > number(1,200)-10*GET_LEVEL(ch) )
if(FIGHTING(ch));
hit(ch, FIGHTING(ch), TYPE_UNDEFINED);
}
if((GET_SKILL(ch, SKILL_HEXA) > 0)) {
if(GET_SKILL(ch, SKILL_HEXA) > number(1,200)-5*GET_LEVEL(ch) )
if(FIGHTING(ch));
hit(ch, FIGHTING(ch), TYPE_UNDEFINED);
}
---[SNIP]---
Now when I fight a mob I ALWAYS hit it, with each attack, how would I make it more random as the number of
attacks get higher, like its harder to hit more time.
--
Leonard Burns IV
lburns@continet.com
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