On Wed, 31 Jul 1996, WarRat wrote:
>
> I have enabled multi attacks, but included the code to make sure you are
> still fighting before doing the hit, I have also put in a mob condition to
> the prompt similar to that in Stroms Lostlands code, but the bug predates
> the addition of the prompt code so I do not believe it is the cause.
>
> Has anyone else encountered this, or knows of it; if so, how is it fixed?
Well, I had the same problem for a while, If you haven't done so
already, may be sloppy code, but I fixed it by putting:
if (FIGHTING(ch) == NULL || ch->in_room != FIGHTING(ch)->in_room) {
stop_fighting(ch);
continue;
}
after each hit (or possible hit)..
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