Re: [Circle] ACMD(do_players)

From: Jorge Guilherme (jmg@students.si.fct.unl.pt)
Date: 08/04/96


On Fri, 2 Aug 1996, Klaus Greve Fiorentini wrote:

>   I've followed the instructions below but when i try to use the "players"
> command my mud simply crascres :(
 Same with me... 


> >ACMD(do_players)
> >{
> >  int i, count = 0;
> >
> >  for (i = 0; i <= top_of_p_table + 1; i++) {
> >    sprintf(buf, "%s  %-20.20s", buf, (player_table + i)->name);
> >    count++;
> >    if (count == 3) {
> >      count = 0;
> >      send_to_char(buf, ch);
> >      send_to_char("\r\n", ch);
> >      sprintf(buf, "");
> >    }
> >  }
> >}
> >

 The fix:

for (i = 0; i <= top_of_p_table ; i++) {
                              ^^^
                           no +1

  sprintf(buf, "%s  %-20.20s", buf, (player_table + i)->name);
  count++;
  if (count == 3) {
    count = 0;
    send_to_char(buf, ch);   
    send_to_char("\r\n", ch);
    sprintf(buf, "");
  }
}
if (count != 0) {
  send_to_char(buf, ch);   
  send_to_char("\r\n", ch);
} 


      Jorge Guilherme

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From goamkows@kirk.geog.sc.edu Sun, 4 Aug 96 13:09:12 EDT
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From: goamkows <goamkows@kirk.geog.sc.edu>
To: circle <circle@cspo.queensu.ca>
Subject: [Circle] player in game help
Date: Sun, 4 Aug 96 18:09:00
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i want to make a modification to the house function House_can_enter,
so that others can enter a given house only if the owner is logged on
to the game (basically, i want to allow houses to be broken into :)

only, i'm not sure how to go about making this check.
get_player_vis is a struct(?!) and i'm not sure how to go about using
a struct to make this check (if you can at all). 
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