On Fri, 2 Aug 1996, Klaus Greve Fiorentini wrote:
> I've followed the instructions below but when i try to use the "players"
> command my mud simply crascres :(
Same with me...
> >ACMD(do_players)
> >{
> > int i, count = 0;
> >
> > for (i = 0; i <= top_of_p_table + 1; i++) {
> > sprintf(buf, "%s %-20.20s", buf, (player_table + i)->name);
> > count++;
> > if (count == 3) {
> > count = 0;
> > send_to_char(buf, ch);
> > send_to_char("\r\n", ch);
> > sprintf(buf, "");
> > }
> > }
> >}
> >
The fix:
for (i = 0; i <= top_of_p_table ; i++) {
^^^
no +1
sprintf(buf, "%s %-20.20s", buf, (player_table + i)->name);
count++;
if (count == 3) {
count = 0;
send_to_char(buf, ch);
send_to_char("\r\n", ch);
sprintf(buf, "");
}
}
if (count != 0) {
send_to_char(buf, ch);
send_to_char("\r\n", ch);
}
Jorge Guilherme
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From goamkows@kirk.geog.sc.edu Sun, 4 Aug 96 13:09:12 EDT
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From: goamkows <goamkows@kirk.geog.sc.edu>
To: circle <circle@cspo.queensu.ca>
Subject: [Circle] player in game help
Date: Sun, 4 Aug 96 18:09:00
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Precedence: bulk
i want to make a modification to the house function House_can_enter,
so that others can enter a given house only if the owner is logged on
to the game (basically, i want to allow houses to be broken into :)
only, i'm not sure how to go about making this check.
get_player_vis is a struct(?!) and i'm not sure how to go about using
a struct to make this check (if you can at all).
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