Well I just made the armor spell non cumulative...
my two cents
Shame the Imp -- SliceMUD -- [lotus.cim.msstate.edu 4000]
[130.18.216.23 4000]
On Thu, 8 Aug 1996, Ian Stephenson wrote:
> Hello, I've been trying to modify the cleric.c "freebie-for-newbie" code
> to check if a spell affect is already upon a character (eg: bless,
> armor). This is because the duration is cumulative, so I have
> characters running around with 600 hours of armor in place. I want a
> check so the spell is cast only if the victim is not already affected.
> I've applied the following to the cleric code in spec_procs.c:
>
> switch (number(1, GET_LEVEL(vict))) {
> case 1: cast_spell(ch, vict, NULL, SPELL_CURE_LIGHT); break;
> case 2:
> if (!affected_by_spell(vict, SPELL_BLESS))
> cast_spell(ch, vict, NULL, SPELL_BLESS);
> break;
> .
> .
> . and so on, applying the "if (!affected_by_spell..." at every
> occurance of "armor" and "bless" in the code.
>
> However, the "if(!affected_by_spell(vict, SPELL_BLESS))" is effectively
> ignored, and the bless (or armor) spell is cast anyway. I presume the
> parameter SPELL_BLESS is incorrect, but can't work out what it should
> be.
>
> Can anyone assist?
>
> Regards,
> Ian Stephenson
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