Re: [Circle] Role Playing in CircleMud

From: ks white (white@net2.intserv.com)
Date: 08/19/96


On Mon, 19 Aug 1996, Charles Canning wrote:

> 1) remove the current combat system from circle. There is no way to have 
> a truly role-playing mud with a hack'n'slash combat engine. Real battle 
> is not automatic without thought. People will realy reconsider just 
> killing if the have to think/perform/ and put some real effort into it.

The idea of putting more strategy into battle is appealing, but
having to personally type 'hit elf' repeatedly, as fast as possible, 
would be quite vulnerable to lag, and tintin abuse.
Unless there was something else you had in mind..?

-K. of Exile

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