Re: [Circle] AutoExits & Hidden Doors (fwd)

From: Sergey (skatsev@extreme.polarnet.com)
Date: 08/22/96


Why dont you try to make a separate command like asay "secret" to open 
that door, then you can make the door itself invis, and make it so that 
open can not actually open it. I dont know if itll work, and I have no 
Idea how to do it, but its worth a try. :)
Sergey

On Thu, 22 Aug 1996, Alex wrote:

> Was wondering if anyone knows of a convinient way to have exits show up
> when you enter a room like was mentioned on here a while ago....
> 
> <roomdesc>
> North# East... where the # indicates a closed exit.
> 
> I'd like to see that work more or less like that, and likewise with Exits...
> North# - An Iron gate
> East - A hallway
> 
> These two seem relatively easy to pull off, (I'll know once I bother to go
> and look at the code. :) but what I wanted to do that the stock Circle
> doesn't seem to support very well is be able to define some exits as
> secret. So that if we had a third exit going south, it would not show up on
> autoexits or exits, and furthermore, if you went south, you would not see,
> "The secret door is closed," you'd get the "Oof, you can't go that way"
> msg.
> 
> The part that's got me really befuddled is how to code the secret door flag in.
> 
> Suggestions?
> 
> -sno
> 
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