At 12:31 PM 8/22/96 -0500, you wrote:
>This spell has got really weird C syntax - never seen that before:
>
> /* A bonus for ac affecting items also */
> for (i = 0; i < MAX_OBJ_AFFECT; i++) {
> ^^^^^^
> what is this supposed to do ??
>
>
> if (obj->affected[i].location == APPLY_AC)
> ^^^^^^^
> and this
>
> save -= obj->affected[i].modifier / 10;
> }
>
hmm. That should not even compile. I used the disint spell and I did
not see that, sure you didn't bump a few keys on accident. (highly
unlikely with thse keystrokes but???) I do not think that was like that
in the snippet i looked at.
Chuck
>
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