I am developing my mud on a 133mhz PC running Linux and Win95. I have
been developing in Win95, largely due to the fact that almost all
text editors (save jed) seem to put ^M at the end of every line.
(There's a fix for this, I know, but I haven't been able to get it to
work).
The trouble, then, is:
Is it possible to compile CircleMUD 3.0bpl11 with MS Visual C++ 1.52?
^^^^
I tried once, and I got so many errors that the compiler stopped. I
suspect it has something to do with the long file names, but is there
any way I can change them to make this work?
If not, then I need the MS-DOS version of tar (assuming there is
one...I have MS-DOS gzip, so there should be a tar). The problem is
porting the source files I've been modifying in Win95 over to the
Linux partition; I'll lose all my filenames if I don't tar the files
first. Gzip's docs say that it works on zip files (I have every
program that creates zipfiles in existence), but only if they have a
single file in them. Hmph.
If I could solve the modem problem, I'd use Linux full-time. But as
it is, to get online I have to use Win95, because it, unlike linux,
believes me when I say "there IS a modem on COM1(/dev/cua0)!" Someone
mailed to me saying that if it's a plug-and-play modem, I would have
to "initialize it". How does one go about doing that? And will it
solve the problem?
Thanks be to the members of the Circle Mailing List.
Jeeves
Creator/IMP/Builder of CalaisMUD (under development)
-------------------------------------------------------------------
USER: > % If I had a ( for every $ Congress spent, what would I have?
UNIX: > Too many ('s.
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