Re: [CODE] EQ Positions

From: Jerry Gilreath (gilreath@worldinfonet.com)
Date: 09/01/96


Nope, take a look at the code snippet.. You'll see what I mean.  it doesn't
re-order the eq.. just the ORDER in which it is SHOWN to the player... in
memory, it's still in the same order.. :)

Jerry

----------
> From: Gary Barnett <gbarnett@polarnet.com>
> To: 'Circle Mailing List' <circle@cspo.queensu.ca>
> Subject: RE:  [CODE] EQ Positions
> Date: Saturday, August 31, 1996 4:13 PM
> 
> On Saturday, August 31, 1996 10:45 AM, Jerry
Gilreath[SMTP:gilreath@worldinfonet.com] wrote:
> >The reason he did it was to rearrange the wear position display that the
> >player sees- right?
> >
> >Then how about a modification to the routine that remaps the display
order?
> >
> 
> Wouldn't that cause problems when someone does a remove 2.metal.. or
> remove 2.leather .. if you display items in a different order than they
exist
> in the wear structure, the routine that handles remove will have to be
changed
> 
> 
> - http://www.polarnet.com/Users/gbarnett/ - telnet:mud.polarnet.com
(4000)
> 
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