System: Solaris
UNIX(r) System V Release 4.0
Circle 3.0pl11
Okay, I put straight obuild into the circle and this is the problem i
have. When I enter zedit, i can zload ONE mob and "zedit save". However,
if i zload another mob and try to save, the mud gets a segmentation fault.
Here is the gdb output when i type "back"
-----------------
#0 0x80a0c55 in malloc_unlocked ()
#1 0x80a097c in malloc ()
#2 0x800f400e in _findbuf ()
#3 0x800f5dcc in fgets ()
#4 0x809af60 in get_line2 (fl=0x80d1a20, buf=0x80473c4 "") at
act.build.c:3940
#5 0x809c4df in read_zone_perms (rnum=3) at act.build.c:4469
#6 0x809b82e in save_zone (ch=0x8349178, zone=4) at act.build.c:4171
#7 0x8093cc7 in do_zedit (ch=0x8349178, argument=0x0, cmd=341, subcmd=0)
at act.build.c:1209
#8 0x807e660 in command_interpreter (ch=0x8349178,
argument=0x8047848 "zedit save") at interpreter.c:722
#9 0x8052b3a in game_loop (mother_desc=3) at comm.c:620
#10 0x8052036 in init_game (port=3) at comm.c:248
#11 0x8051fc0 in main (argc=1, argv=0x8047dc8) at comm.c:218
This has been driving me nuts, and I've tried numerous things to fix it,
and even had a friend of mine who's been doing this for years look at it,
and we can't figure it out. Has anyone else run into a similar problem or
have any suggestions on what is wrong? The obuild code was STOCK, so Im
not wasting the bandwidth. Its just really wierd.
Arigato,
Pirahna
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