On Sun, 22 Sep 1996, Sliver wrote:
> I am trying to put in implants in my mud, implants that
> stay with you when you die, and re-enter the game.
>
> /* transfer character's equipment to the corpse */
> for (i = 0; i < NUM_WEARS; i++)
> if (GET_EQ(ch, i) && GET_OBJ_TYPE(i) != ITEM_IMPLANT) {
> obj_to_obj(unequip_char(ch, i), corpse);
> }
Well, duh. 'i' is an integer, not a obj_data structure. :)
You might consider using GET_OBJ_TYPE on the object, instead of the
integer. (eg., GET_OBJ_TYPE(GET_EQ(ch, i)) != ITEM_IMPLANT). That will
fix it...
[and whomever the hell thought paranetheses inside the if() statement
would change anything in this case should read a C book]
-daniel
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