On Wed, 2 Oct 1996, Brian Guilbault wrote:
>
> ACMD(do_zap)
> {
> struct char_data *victim;
> int zap_points;
>
> one_argument(argument, arg);
>
> if (!*arg) {
> send_to_char("Who do you want to zap?\r\n", ch);
> return;
> }
Use that lovely get_char_vis() function here to assign victim :)
> if (IS_NPC(victim)) {
> send_to_char("You can't zap a mob!\r\n", ch);
> return;
> }
[snip]
-George
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