Hiya all,
After adding heaps of log commands to see where the mud crashes
I have found the following. The sprintf line below outputs the following:
Time_Trigger Mob: 33(-1)
There is a mob number 33, and he is loaded into the mud. I know I'm doing
something wrong but can't work out what. Any ideas?
Homer
aka Fionn Colvin :)
const int time_mobs[] =
{
33,
-1
};
void mprog_time_trigger(int time)
{
struct char_data *mob;
MPROG_DATA *mprg;
int r_num = 0;
int pos = 0;
for (r_num = time_mobs[pos]; r_num != -1; r_num = time_mobs[++pos]) {
mob = read_mobile(r_num, REAL);
if (IS_NPC(mob) && (mob_index[mob->nr].progtypes & TIME_PROG))
for (mprg = mob_index[mob->nr].mobprogs; mprg != NULL; mprg = mprg->next)
if (mprg->type & TIME_PROG)
if (time == atoi(mprg->arglist)) {
sprintf(buf, "Time_Trigger Mob: %d(%d)", mob->nr, mob->in_room);
log(buf);
mprog_driver(mprg->comlist, mob, NULL, NULL, NULL);
break;
}
}
return;
}
+-----------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://cspo.queensu.ca/~fletcher/Circle/list_faq.html |
+-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST