I'm having the exact same problem, I put in mob progs, in my bpl11 source, It
compiled fine, and everything.
I put the example trigger in a mob in the 30.mob file, right under where the
mob is declared.
#3059
hassan~
Hassan~
Hassan is here, waiting to dispense justice.
~
Big. Very big.
Stupid. Very stupid.
~
abdeglmno dfh 1000 E
30 3 0 0d0+1000 6d6+13
2500 30000
8 8 1
BareHandAttack: 10
Str: 25
E
>act_prog p pokes you in the~
if isnpc($n)
chuckle
poke $n
else
if level($n) <= 5
or isgood($n)
tell $n I would rather you didnt poke me.
else
if level($n)>15
scream
say Ya know $n. I hate being poked!!!
kill $n
break
endif
slap $n
shout MOMMY!!! $N is poking me.
endif
endif
~
|
When I try to poke him, he doesn't do anything, I have tried with a mortal
character also..
Tyler
Hiya all,
I've been playing around with mobprogs recently, and I cant get
the act_prog to work. I've tryed all different types, including the poke
example in the docs. I think it may have something to do with the fact
that mobs dont get sent act messages? Are act_progs working for anyone
else? If so did you have to change something to get them going? I'm using
3.0 pl 10 with patch 11 applied. I patched on mobprogs a long time ago so
I dont know which one it was. I know it wasn't the one edited for patch
level 11.
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