Re: Re: Auto Reimbursement...

From: Justin Robinson - Primacy (Justin@wired.uvm.edu)
Date: 10/06/96


> Regarding this whole thread... how often do your players stats change
> permenantly that they actually lose them in a crash? A much easier
> solution... every time you permenantly change a players stat... type:
> save_char(ch, NOWHERE);
> 
> And you'll save yourself a lot of work.

Not that much - but my mud is still in the development stage.  And I 
*do* wipe the playerfile often.  Instead of converting, and instead 
of setting everybody back manually (have around 100 players)  I 
thought this might be an easy idea.  It is turning out to have some 
problems and I appreciate all the response I'm getting.


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| Justin Robinson                                               |
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| VTel - Springfield Vermont                                    |
| Programmer/Technician/Analyst/Consultant                      |
| Online Resume: http://www.vermontel.com/~jmrobins/resume.html |
|        E-Mail: jmrobins@vermontel.com                         |
|      WWW-Page: http://www.vermontel.com/~jmrobins/            |
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| Ruin! Mud - Primacy                                           |
| WWW-Page --------------> http://www.ruin.org/                 |
| Mud Address  ----------> wired.uvm.edu:4000                   |
| Implementors ----------> ruin@vermontel.com                   |
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