I found an interesting problem yesterday regarding socials...
When boot_social_messages() counts how many socials to allocate memory
for, it goes through the cmd_info[] and counts all commands that point to
do_action...
But then if you have more socials in the social file then it counts up
memory for, it doesn't stop, it just overflows the array of socials...
I mention this because it could be the cause of a lot of people's mystery
crashes..... and I'm trying to figure out a good way to keep that from
happening without preventing the mud from booting.
Brazil - Implementor if AddictMUD
addict.realms.org 4000
206.185.33.2 4000
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