You wrote:
> Hey I just noticed that while all these nice skills set a
> WAIT_STATE on players, like kick skill for instance. and when you
WAIT_STATEs are handeled in the main game_loop() in
/* process commands we just read from process_input */
if ((--(d->wait) <= 0) && get_from_q(&d->input, comm, &aliased))
^^^^^^^^^^^
Cat.
--
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_/_/ _/_/
_/_/ Thomas Katzlberger _/_/
_/_/ katzlbt@vuse.vanderbilt.edu _/_/
_/_/ http://www.vuse.vanderbilt.edu/~katzlbt/ _/_/
_/_/ _/_/
_/_/ "You can tune a file system, but you can't tune a fish." _/_/
_/_/ UNIX man page for tunefs. _/_/
_/_/ _/_/
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