Re: [Circle] Skill based system

From: Chris Ryan (
Date: 11/06/96

On Wed, 6 Nov 1996, Mark McArthey wrote:

> The only thing that I'm curious if you allow is skipping lower
> level skills.  For example, as a cleric I never use cure light wounds
> so I never bother learning it.  Later, when I improve (gain levels)
> I learn cure serious.  Would a system like this force me to learn
> cure light in order to later get cure serious?  Is there anyway
> you see around this while still retaining the same 'flavor' of your
> system?
>  Mark McArthey          `  _ ,  '   
>   -  (o)o)  -  
> -----------------------ooO'(_)--Ooo-
	Here is my solution to this problem. While in D&D you don't have
to learn a spell of similar but weaker power you just learn what you want.
but lets say that since the spells are similar why not make it easier for
someine to learn cure serious if they already know cure light still
enabling someone to just learn cure serious but not cure light. You could
group spells by catagory this way and someone could become a specialist
just by casting one type of spell all the time rather than saying when
they start the game.

Christopher M. Ryan

| Ensure that you have read the CircleMUD Mailing List FAQ: |
|   |

This archive was generated by hypermail 2b30 : 12/18/00 PST