well, I have created a new spec_proc called black_dragon.. <also going to
have more, but not until this one starts workin' :P> anyways.. the mud
compiles fine, and when I fight the mob.. he just attacks like normal..
the spec never goes off.. I assigned the spec in spec_assign.c, put the
following spec code in spec_procs.c.. not sure of anything else I need to
do.. oh I also set NPC flag SPEC
SPECIAL(black_dragon)
{
struct char_data *vict;
if (cmd || GET_POS(ch) != POS_FIGHTING)
return FALSE;
/* /------normally 45, but I tried 1, and it still
v never called the spec */
if (number(1, 50) >= 1) {
act("$n breathes acid!", 1, ch, 0, 0, TO_ROOM);
for (vict = world[ch->in_room].people; vict; vict = vict->next_in_room) {
GET_HIT(vict) -= dice(GET_LEVEL(ch) / 20, GET_LEVEL(ch) / 10);
if (GET_HIT(vict) >= -10)
send_to_char("You are burned by the acid!", vict);
update_pos(vict);
}
}
return TRUE;
}
any help will be highly appreciated =) Nash
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