I'm still getting the ch->inroom = NOWHERE problem...
Here is my code where I THINK I should change something, although this
hasn't worked... Maybe someone could tell me something from here...
! This is in CON_MENU case 1 !
------------------------------
reset_char(d->character);
if (PLR_FLAGGED(d->character, PLR_INVSTART))
GET_INVIS_LEV(d->character) = GET_LEVEL(d->character);
if ((load_result = Crash_load(d->character)))
d->character->in_room = NOWHERE;
save_char(d->character, NOWHERE);
send_to_char(WELC_MESSG, d->character);
d->character->next = character_list;
character_list = d->character;
if ((load_room = GET_LOADROOM(d->character)) != NOWHERE)
load_room = real_room(load_room);
/* If char was saved with NOWHERE, or real_room above failed... */
if (load_room == NOWHERE) {
if (GET_LEVEL(d->character) >= LVL_IMMORT) {
load_room = r_immort_start_room;
} else {
load_room = r_mortal_start_room;
}
}
---------------------------------
Now looking at this... Where should I make my changes?
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