Re: [Circle] spec_proc

From: Erik (madison@nevada.edu)
Date: 11/16/96


  Easiest way? Run it through damage(). Either create some new messages, 
or have the proc message itself, and call damage with any non-messaged 
attack type.


On Sat, 16 Nov 1996, Brian Williams - Nashak wrote:

> well, I have a question again.. I was wondering.. how to make people die
> when their hps go under -10 when a spec is called.. i.e. I have 1 hp left,
> a spec is called that does 100 damage.. and I have -99 hp.. I don't die..
> how would I change that? here is my spec I am trying to fix to do that:
> any help will be greatly appreciated =)
> 
> SPECIAL(black_dragon)
> {
>   struct char_data *vict;
> 
>   if (cmd || GET_POS(ch) != POS_FIGHTING)
>     return FALSE;
> 
>   if (number(1, 50) >= 45) {
>     act("$n breathes acid!", 1, ch, 0, 0, TO_ROOM);
>     for (vict = world[ch->in_room].people; vict; vict = vict->next_in_room) {
>       GET_HIT(vict) -= 25;
>       send_to_char("You are burned by the acid!\r\n", vict);
>       update_pos(vict);
>     }
>   }
>   return TRUE;
> }
> 
> 
> 
> 
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