On Wed, 20 Nov 1996, Daniel Koepke wrote:
> On Wed, 20 Nov 1996, Daniel W. Burke wrote:
>
> >
> > On Tue, 19 Nov 1996, Jack Wilson wrote:
> > > >I want to insert a POS_ZOMBIE position in my player positions
> > > >before POS_DEAD, thus bumping all the existing positions up by
> > > >one. I've scanned different bits of the code (esp. handler and
> > > >fight) and don't forsee any problems with this, but wanted to
> > > >ask first.. So.. is it safe to do this?
> > > This approach will break the CircleMUD socials DB, which stores
> > > all positions as numbers instead of strings.
> > can't forget the mob positions in the mob file either, if you plan on
> > keeping the stock world it would be a big hassle
> Easy enough. Just load them as they are, then have a function to
> write them out in the new format. Then shutdown the MUD, change it
> to load in the new format, and presto! Really easy. It's one of those
> things that helped me implement my social editor (of course, I had
> to change the socials file format to include the min actor pos and
> min actor level).
Bad idea here from the get go.
You are better off just adding one affection flag....
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