Traps.

From: Thomas Pederson (classic@podkayne.westnet.com)
Date: 12/04/96


I think someone just asked about them.

What I've done at my mud;  I -hated- death-traps, so I removed all the
rooms with them...however later on I decided to make use of the flag
anyway, and changed the routine in act.movement.c, into traps instead.
Based on a percentage, the person will walk into the trap, and suffer
quite a deal of hp loss. It will, however, not 'trap' the person.

--
Classic@pody.westnet.com
Darklord - pody.westnet.com 5000.
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