I'm not sure if this has been posted before, but there is one condition
in do_reply (act.comm.c) that causes crash:
The code does not check to see if the player is linkless, thus fatal
things will happen.
This is what I did:
if (tch == NULL)
send_to_char("They are no longer playing.\r\n", ch);
else
if (!tch->desc)
send_to_char("They are linkless at the moment.\r\n",ch);
else
......
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