have 34 leves counting >>implementor level!!
>>
>>+-----------------------------------------------------------+
>>| Ensure that you have read the CircleMUD Mailing List FAQ: |
>| http://cspo.queensu.ca/~fletcher/Circle/list_faq.html |
>>+-----------------------------------------------------------+
>>
>>
>Nick B
>nick@connecti.com
>+-----------------------------------------------------------+
>| Ensure that you have read the CircleMUD Mailing List FAQ: |
>| http://cspo.queensu.ca/~fletcher/Circle/list_faq.html |
>+-----------------------------------------------------------+
Uhh....ok....I think I can decipher what you're trying to say.
Check out the ftp site. ftp2.circlemud.org/pub/CircleMUD/3.x/docs is
the complete addy (I think), get levels.doc from that directory. Or, in
a nutshell, expand the thac0 array in class.c and saving throws in
magic.c to the number of new levels, change LVL_IMPL et al in structs.h
(again..I think) and change do_advance to level (your current level) so
that you can advance yourself to the new level without wiping the
player file. Of course the method I just outlined is probably laden
with errors, so check the ftp site first...
--
Romulan of DragonMUD
login.greatbasin.net 4444
+-----------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://cspo.queensu.ca/~fletcher/Circle/list_faq.html |
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