Re: [code][verification...]

From: Ghost Shaidan (
Date: 12/14/96

You seem to have a better grasp on it, but we are exhibiting the same
symptoms.....Also, any zone commands can mysteriously jump rooms, appear
twice, etc etc.  some of this can be user error, but i have been building
for about 5 years, and i KNOW its not all contributed to that.

Also, on obuild, when editing obj or mobs, the fields of alais, short,
long, name, can all appear as something else being said on the mud
A dragon guard can become "I am looking for the"...

alaises are parts of converations...
any ideas?

I am not a great coder, but I do have one working on it, looking for a
direction to point him in.

Any help or suggestions would be greatly apprciated.
(Btw, 3.0  bpl11, on a BSDI system)

Ghost Shaidan, ?able Sanity, 4000, 4000

On Sat, 14 Dec 1996, invincibill wrote:

> i have been having problems with obuild's zload and zequip.  i THINK the
> problem is with the way it adds new objects and mobs and such to the
> zone table...
> since the world tables use an array(of sorts..) every time i add, say a
> new command to a particular command table, i need to allocate enough
> memory for a whole new zone table?  or just that command table?  copy it
> over, adding the new command and then free the old table(in a nut
> shell)  
> is this right? i have been working on this problem for a week and i cant
> seem to find why the mud crashes.  it doesnt crash right away.  so i'm
> assuming its a problem with some memory getting overwritten.  only thing
> is, all the code looks fine.  what it does currently is just allocate
> enough memory for the old command table, plus the new command table then
> copies the old to a new one, adding in the command.  doesnt this
> overwrite memory that something else is using?  i think it does...and
> i'm gonna go on that assumption,  just wanting to get some verification
> on this.  am i afu??
> anybody?
> thanks...
> invincibill
> +-----------------------------------------------------------+
> | Ensure that you have read the CircleMUD Mailing List FAQ: |
> |   |
> +-----------------------------------------------------------+

| Ensure that you have read the CircleMUD Mailing List FAQ: |
|   |

This archive was generated by hypermail 2b30 : 12/18/00 PST