There most certainly is. Oh, BTW, it also sometimes said some things about
ch equaling NULL in handler.c, but I think that was because the char_to_room
didn't them the char anywhere in the first place.
At 09:59 PM 12/15/96 -0500, you wrote:
>Is there a room 2000?
>
>
>On Sun, 15 Dec 1996, Nick B wrote:
>
>> Here is my do_board command:
>>
>> -=Begin Snippet=-
>>
>> ACMD(do_board)
>> {
>>
>> struct char_data *vict;
>> extern struct index_data *mob_index;
>>
>> one_argument(argument, arg);
>>
>> if (!*arg) {
>> send_to_char("Board what!!!?\r\n", ch);
>> } else {
>> if (!(vict = get_char_room_vis(ch, arg)))
>> send_to_char("That ain't here.\r\n", ch);
>> else if (ch == vict)
>> send_to_char("You aren't THAT big... :(\r\n", ch);
>> else if (IS_NPC(vict) && MOB_FLAGGED(vict, MOB_SHIP)) {
>> act("You board the ship.", FALSE, ch, 0, vict, TO_CHAR);
>> act("$n boards a ship.", FALSE, ch, 0, vict, TO_NOTVICT);
>> char_from_room(ch);
>> char_to_room(ch, GET_MOB_VNUM(vict));
>> look_at_room(ch, 0);
>> }
>> else
>> send_to_char("Choose a SHIP to board...\r\n", ch);
>> }
>> }
>>
>> -=END SNIPPET=-
>>
>> Here's my prob... I used a mob #99, flagged it as a ship, and everything
>> worked great, the player was put in room #99. But!! I tried using mob
>> #2000, flagged it etc., and when I use the board command on it, the syslog
>> tells me that I have invalid whatchamacallits for char_to_room. Why is it
>> working for one mob, but not the other??
>>
>> Help is appreciated,
>> Nick B
>>
>> nick@connecti.com
>>
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>> | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html |
>> +-----------------------------------------------------------+
>>
>
>
>
Nick B
nick@connecti.com
+-----------------------------------------------------------+
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