On Tuesday, January 07, 1997 8:06 PM, Brian Michael Langenfeld wrote:
>Heya all!
>
> I've recently been trying to implement a new eq slot, <deity sigil>.
>This was not a problem; the problem was making the sigils non-removable.
>I've tried restricting do_remove when a player attempts to use it on the
>sigil.. and then I thought about it for a minute. How can a sigil be
>considered a physical object, since it is just a brand or tattoo?
> Now I've decided to go for making the sigil implementor
>given/removable only, but have no idea where to start this off. I need
>to retain the <deity sigil> eq slot _look_, but I think I need 3 things:
>
>1) Code that will not allow players to remove the sigil
How about not giving them one in the first place.. use smoke and mirrors instead. (and a spare player var)
>2) A command that will load the sigil directly into the player's <deity
> sigil> equipment slot (wiz command)
You could just put a case in list_player_to_player or whatever it's called.. to 'display' whatever
their deity association is when a person gets looked at. In that case you wouldn't even need
to actually 'have' a slot for it.. (unless you want this object to get damaged in combat.. if you have damage?)
>3) A command that will remove the sigil directly from the player's
> <deity sigil> equipment slot (wiz command again)
Unless you want them to lose their association when they DT? (assuming you have DT's :-) )
-- http://www.polarnet.com/Users/gbarnett/ -- telnet://204.119.24.14:4000
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