That Requires the "object affect" program be added to the code... It can
be found on the FTP site in the code dir. I think. look for "objaff" or
something in those dir's.
Thanks....
Mud Administrator at "Lost Order of the DAMNED!"
(telnet://206.151.13.163 6000)
On Wed, 8 Jan 1997, Gary Barnett wrote:
> On Wednesday, January 08, 1997 5:12 PM, Corey Hoitsma wrote:
> >Hehe, sorry if i'm asking a lot of questions, just trying to smooth
> >out some of the stuff I've added:P And thanks for the replies on the
> >previous two!
> >
> >I was wonder, how do you show the affects an obj is doing to a player?
> >If I have an obj affect of AFF_INFRAVISION and wear that obj, and then
> >stat myself, it doesn't show. How would I make it so that it would?
> >
> It doesn't? Hmm. Mine does.. and I don't remember adding it.. though I suppose I could have at
> 2am one morning.. Try giving an object an Invisible flag or something. Does that work?
>
> >
> >Also, I wanna check the objs to see what my natural stats are, and then
> >what it is with the obj that I am wearing.. like:
> >
> >Strength: 15 (18)
> >
> >Where 15 is my natural str, and 18 is with spells/objs that affect str.
> >
>
> If you look in structs.h you will find that a player has real and affected abils (real_abils and aff_abils)
>
> so, you can use
>
> (ch)->aff_abils.dex
> (ch)->real_abils.dex
>
> for example...
>
> --Mallory
> -- http://www.polarnet.com/Users/gbarnett/ -- telnet://204.119.24.14:4000
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