G'day All,
I'm wondering where would i add the code to save/load this structure that
i added to my char_data. Is it in chat_to_store/store_to_char ??
This is the structure.
// This structure holds all the players spell information.
struct char_spell_data_info {
byte num_spells_memed[TOTAL_MEM_LEVELS+1][SPELL_LEVELS+1]; // Number of
Memorised Spells.
int memorised_spells[SPELL_LEVELS+1][MAX_SPELLS_PER_LEVEL+1]; // Memorised
Spells.
int to_be_memorised[SPELL_LEVELS+1][MAX_SPELLS_PER_LEVEL+1]; // The
spells TO BE mem'ed.
};
struct char_data {
int pfilepos; // playerfile pos
......
struct mob_special_data mob_specials; // NPC specials
struct char_spell_data_info char_spell_info; // MY ADDITION HERE
struct affected_type *affected; // affected by what spells
.....
};
Jussy - Head Programmer (wank wank wank) @ Enamoured Visions
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