modules to handle player killing. Has anyone succesfully implemented a
Circlemud that's full of blood lusty player killing? Any help would be
appreciated.
Froggy
Paul Schneider aka "Froggy"| THIS IS MY LIFE... : main(){
ce399@cleveland.freenet.edu| register int My_Life;
pxs3@po.cwru.edu | for (;;) My_Life=NULL; };
http://b64333.cwru.edu/ | it's going nowhere fast.
FROGGY'S CLICHE O' THE DAY : Your mojo and your karma have a blind date in a
labyrinth where entropy and relativity are engaged in a fight to the finish.
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