> From: "DJ Pure" <pure@ozramp.net.au>
>
> G'day All,
>
> Q1.T his might be sorta stupid, but I need to add a check to see if the
> player is **holding** an item (which i have created of course). What's the
> macro for that please ? I couldn't seem to find it (i did look through the
> utils.h)
struct obj_data *holding;
if (holding = GET_EQ(ch, WEAR_HOLD)) {
Then you can use GET_OBJ_TYPE(holding) or GET_OBJ_VNUM(holding)
to check if it is the right object that is held.
-Johan
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