just running through the code, a couple of minor errors, basically on the
line of too few args to save_char, so i changed from save_char(vict) to
save_char(vict, NOWHERE).
save_char_file_u wasnt prototyped at the start of clan.c
now, what i cant work out, is a is_playing function
ive grep'd thru the source, i cant find it anywhere, heres the code that
went with it:
for (j = 0; j <= top_of_p_table; j++){
>>> if((victim=is_playing((player_table +j)->name))) {
if(GET_CLAN(victim)==clan[i].id) {
GET_CLAN(victim)=0;
GET_CLAN_RANK(victim)=0;
save_char(victim, NOWHERE); } }
else {
what should i define this function as, or can i just use something else
there ?
thanks
Nic Suzor
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