>
> This could be written like:
>
> struct char_data *is_player(char *vict_name) {
> struct descriptor_data *i = descriptor_list;
> while (i)
> if (!i->connected && i->character &&
> !str_cmp(GET->NAME(i->character), vict_name))
> break;
> return (i);
> } ^^^
>
> Just a random thought...
>
I wouldn't break, i'd just return (i->character); if found..
and if i make it out of the loop, i'd return (NULL);
just another random thought
jtrhone aka vall RoA
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