Greetings,
I am trying to get a random string to echo to a certain room via a special
procedure for that room. Here is a shorter version of what I have:
SPECIAL(sewer_room)
{
switch(number(1,18)) {
case 1:
act("The squeaking of rats can be heard echoing through the sewers.",
TRUE, ch, 0, 0, TO_ROOM);
return TRUE;
case 2:
act("The sound of dripping water reaches you from the somewhere in the"
" distance.", TRUE, ch, 0, 0, TO_ROOM);
return TRUE;
case 3:
act("Something brushes by your leg under the surface of the water.",
TRUE, ch, 0, 0, TO_ROOM);
return TRUE;
}
return FALSE;
}
This method works great for mobs, but not for rooms. :(
This snippet of code will compile and won't crash the mud, but it just won't do
anything, and I've sat in the room for a good 10 minutes waiting for SOMETHING
to happen. :)
I didn't think that it would work, but it was all that I could think of.
Perhaps, if I went to bed and came back to it, I'd think of a different way of
doing it. :)
Anyway, here's my first post to the list, and I hope that someone out there can
help me out.
Thanks.
John Evans
mailto: evansj@texas.net
http://www.texas.net/~evansj [RPGs, SCA, MUDs and Search Engines]
slanted.elfwerks.com:2020 [Slanted Reality (Look for Beosig)]
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