[Code][ARGGH!]

From: Mac T. Wheeler (mtw@dircon.co.uk)
Date: 02/08/97


Here I am sitting attempting my first solo modification of the
circle code.

I have put in a few snippets before this, but let`s face it, anybody
who can read can do this.

So I decided I needed to add a couple of new clasess and change
a couple of the original four.

I changed 2 of the original no prob, even managed to put in 2 new
ones, all worked fine except on thing.

Although I have the bitvectors !GERN and !RUNECASTER showing
in OEDIT under OasisOLC, when I set these bits they are ignored.

A test char of the class Gern can still wield a !GERN weapon.

Anybody wanna point me in the right direction?

Thanks in advance.. Mac.
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