Shaw wrote:
>
> Ok I have patched in the autoeq code from ftpcircle. It seems to work
> sometimes, but the majority of the time the mud will hang whenever a
> players enters. I have really noticed it when they enter with
> retrieving crash saved items. And it seems like whenever they do enter
> sucessfully they are put into room #1: Limbo instead of the default...
>
> If anyone can help out it would be appreciated!
I've noticed this too. Here is the relevant code from interpreter.c
(after
autoeq patch is installed):
case '1':
reset_char(d->character);
if (PLR_FLAGGED(d->character, PLR_INVSTART))
GET_INVIS_LEV(d->character) = GET_LEVEL(d->character);
/* put character to their loadroom before autoequipping them */
if ((load_room = GET_LOADROOM(d->character)) != NOWHERE)
load_room = real_room(load_room);
/* If char was saved with NOWHERE, or real_room above failed... */
if (load_room == NOWHERE) {
if (GET_LEVEL(d->character) >= LVL_IMMORT)
load_room = r_immort_start_room;
else
load_room = r_mortal_start_room;
}
if (PLR_FLAGGED(d->character, PLR_FROZEN))
load_room = r_frozen_start_room;
char_to_room(d->character, load_room);
if ((load_result = Crash_load(d->character)))
if (GET_LEVEL(d->character) < LVL_IMMORT &&
!PLR_FLAGGED(d->character, PLR_FROZEN)) {
char_from_room(d->character);
char_to_room(d->character, load_room);
}
save_char(d->character, NOWHERE);
send_to_char(WELC_MESSG, d->character);
d->character->next = character_list;
character_list = d->character;
act("$n has entered the game.", TRUE, d->character, 0, 0,
TO_ROOM);
STATE(d) = CON_PLAYING;
if (!GET_LEVEL(d->character)) {
do_start(d->character);
send_to_char(START_MESSG, d->character);
}
look_at_room(d->character, 0);
if (has_mail(GET_IDNUM(d->character)))
send_to_char("You have mail waiting.\r\n", d->character);
if (load_result == 2) { /* rented items lost */
send_to_char("\r\n\007You could not afford your rent!\r\n"
"Your possesions have been donated to the Salvation
Army!\r\n",
d->character);
}
d->prompt_mode = 1;
read_aliases(d->character);
break;
If anyone can shed some light on what's going on it would be most
appreciated.
Mike Levine
mrunix@ic.net
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