Re: [question] (Playerfile corruption & conversion)

From: Daniel Koepke (dkoepke@california.com)
Date: 02/23/97


On Sun, 23 Feb 1997, Shapeshifter wrote:

> -> I recently posted a letter listing some options on what to do, one of
> -> those is to make a playerfile conversion utility, that converts all the
> -> old playerfiles into new ones, with the 'right size' so to speak. When
> -> that is done everything works perfectly again, and no playerwipe is
> -> needed. If you don't do anything about converting the pfiles, you will
> -> corrupt them, and need to do a pwipe.
> 
>         This would be fine, but what when you were to add races. It
> would mean that those in which are already existing would either be a
> problem, or be at a default (probably human). I guess it wouldnt be that
> bad. You could always change the setting at the players request after
> they learn about the new races. (shrug).

For numbers: use a f*!#ing spare and you won't do any harm to your
player file whatsoever.

For strings: you'll have to change char_file_u which means you change
the size of player records, which means you corrupt the player file.
But that's life in binary.


--
Daniel Koepke
dkoepke@california.com
Forgive me father, for I am sin.


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