On Wed, 9 Jul 1997 angus@EDGIL.CCMAIL.COMPUSERVE.COM wrote:
<snipping most of my original post, except for the beginning>
> (It qualifies as a newbie question since although I'm sure it's somewhere
> obvious, I can't find it. Also, it's my first question to the list, so be
> gentle.)
>
> I'm working on setting up a MUD for my little brother, as well as practice
> for my C skills, and was wondering:
> I know you don't want to hear this but.....
>
<snip nifty ansi graphic>
>
> (read the F*&^|*& code) this stuff is spread far and wide throughout
> the code, and from the sound of your question, you don't seem to
> realize that this is still beta, and largely undocumented. Circle is
> mostly for people who like the powertrip/found playing boring/love to
> code. (ok, maybe these are just me.) the stats do effect about the
> same stuff as in AD&D though.
Actually, I do realize that it's beta. That's why I also downloaded the
Circle 2 code for the docs and such, and they don't mention *anything*
about the attributes. I also did look at the code, but as I mentioned, I'm
new at this, and "struct" wouldn't come to mind as my first choice. Maybe
after I'm a bit more experienced I'll know more.
Meanwhile, I'd like to thank Count.Zero for a much more informative
answer.
--
Allen Gould - agould@gpu.srv.ualberta.ca
Asst. Editor, Delirium Magazine - http://www.talkroom.com/~delirium/
In alt.starfleet.rpg - Lt. (j.g.) Phoenix, USS TRAFALGAR
You can make it foolproof, but you can't make it damn-fool proof.
+-----------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://cspo.queensu.ca/~fletcher/Circle/list-faq.html |
+-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST