On Fri, 18 Jul 1997, Akuma/Chris Baggett/DOOMer wrote:
> the fix i did for this, was to do this
>
> write_to_descriptor (desc, "\n\rCopyover recovery complete.\n\r");
> enter_player_game(d);
> + d->character->next = character_list;
> + character_list = d->character;
> d->connected = CON_PLAYING;
Right; my MERC type enter_player_game does that.
This problem is far more fatal; without inserting the char in char_list he
won't be able to attack in combat either and will never get hungry etc.
etc. :)
> - if (fCopyOver)
> - copyover_recover();
>
> and that should make it work, if the character_list addition
> thing doesn't work by itself.
I can't see the point of this one?
=============================================================================
Erwin Andreasen Herlev, Denmark <erwin@pip.dknet.dk> UNIX System Programmer
<URL:http://pip.dknet.dk/~erwin/> (not speaking for) DDE
=============================================================================
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