>Personally I think any auto actions should be left out of muds and left
>up to players to set triggers on mud clients. Autoassist, autoloot,
>autosac, autoeat, autodrink, and autosplit takes away from the realism
>of the mud and basically allows a player to just follow someone else and
>group with them so they can get exp without even being there. It may
>make things easier, but where is the fun without realism?
<rant>
I agree....it also is quite a waste. If the players are so lazy that
they can't type in "eat food" then they really shouldn't be playing. As
my wife says, what's next, auto-attack? What is the point of making
everything automatic? Can't players do anything for themselves? What's
next, auto-recall if you get low hit points? It's becoming so that
players just hit one or two keys and watch their characters go. Just a
little robot.
</rant>
ObCircle:
I am curious about event based systems, and I am wondering about what
people think is the best circle system.
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